A prototype is an early model of a product, system, or concept that allows designers to explore ideas, test functionality, and gather user feedback. According to Merriam-Webster, a prototype is "a first full-scale and usually functional form of a new type or design of a construction." In Design Thinking, prototyping is an iterative process that brings ideas to life through tangible models, enabling rapid experimentation and refinement. Below are the key stages of prototyping within the Design Thinking framework:
Prototyping begins with a spark—an idea inspired by observations, experiences, or unmet needs. This stage focuses on brainstorming and expanding upon potential solutions. The goal is to think broadly, allowing for creativity and exploration of various possibilities.
Once an idea emerges, it needs to be clearly defined. Ask yourself:
With a refined concept, it’s time to create a tangible prototype. This can be done through:
Testing the prototype is a critical phase where users interact with it to evaluate:
Prototyping is an iterative process. Rarely does a first prototype meet all the requirements. Based on testing and feedback, refine the design by:
Prototyping in Design Thinking is about failing fast, learning quickly, and refining continuously. The goal is not just to create a finished product but to discover what works best for users through rapid experimentation. Whether designing a medical device enhancement, an app interface, or a new physical product, the prototyping mindset fosters innovation, creativity, and user-centered design. Now—what will you prototype next? 🚀